WinBGIm
(Windows BGI - with mouse) version 6.0 is currently maintained and
distributed by
Michael Main at the University of Colorado http://www.cs.colorado.edu/~main/cs1300/doc/bgi/bgi.html
Michael
welcomes us
to . . .
“use
and modify this library
as you like”.
This release does not
modify Version 6.0 of WinBGIm
(Nov 2005 update),
except for some trivial changes that were needed to get it to compile
and
link under MingW 5.0.3.
WinBGIm
is
installed as part of Quincy 2005
(a simple C/C++ IDE for MingW). It is also required as a building block
of the koolplot
2D graph plotting library, also released with Quincy.
Download
the WinBGIm 6.0 library for MingW 5.x.x
Download
WinBGIm here
Library built with MingW 5.0.3 and GCC 3.4.5
Headers
and
library installation:
Copy headers winbgim.h, and graphics.h To
your MingW #include directory.
Copy library libbgi.a
to
your MingW lib
directory.
Note: The current version is based on the Nov 2005 updates to the library. These updates use mutex threads to fix instabilities on some systems when using previous versions.
It is recommended that you update if you are using any of the previous versions of WinBGIm from Colorado University.
Download
The WinBGIm 6.0 (Nov 2005) source
code
here.
To build the library,
use
the provided makefile
under
the MSYS system,
or use the
provided Quincy_2005
C/C++ IDE project file, WinBGIm [libbgi.a].PRJ
The latest publicly available source code is available from Michael Main's BGI directory.
A
Guide to WinBGIm Functions
is
available
here, or mirrored locally here.
Note: This guide presents some simple WinBGIm examples. Quincy 2005 makes it easy to program with WinBGIm and has a tutorial on how to display grids with moving characters for board/platform games or simulations.
Modified: July 2006
-
Maintained by: